Back to Blog
The witness ending6/20/2023 I got very deep in the AC franchise going from Odyssey back to Black Flag about 2 years ago, got immersed in it for over a year, feeling that special ecstasy and seeing the progress on design, acting and plot in games. I was actually in my late 20s, playing the Resident evil games for the first time on an emulator since my PS1 was long gone. So I began catching up, playing everything I could get my hands on or afford financially. Let's say something happened and I fell off the grid for about ten years and then rediscovered the game medium for myself when they had long become something much more beautiful and complex than 2d side-scrollers with beautiful, fun but still pixel-heavy sort of squarish or big-boobed Lara Croft type characters with terrible dialogue like in MK series. All kinds of games, easy and hard, platformers, arcades, action, open-world, RPG and puzzle games. This is a spoiler-heavy rant, so please know this. I don't usually post on foreign forums about everything I like or hate, but this time, I felt like I wanted to. I'm new here and don't fully know how things work. r/thewitnessirl (note that r/thewitness has no rule forbidding r/thewitnessirl-type content). Fan-made User-generated Witness Puzzle Website "The Windmill" Related Subreddits:.Posts asking others to literally play the game for you will be deleted. Please DO NOT include spoilers in post TITLES: neither mods nor users can edit or spoiler post titles, so the whole post will simply have to be removed. If submitting a spoiler, please flair your post as a spoiler AND mark as a spoiler in reddit. >!spoiler!! spoiler!! spoiler !< don't work consistently for all users, even if they look like they work for you.) Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. It erases the people and situations in which these ideas arose, fails to situate them in any context in which they can make sense.A subreddit for news and discussion about the 2016 puzzle game The Witness developed by Jonathan Blow (developer of Braid) and his company Thekla. The problem with this approach is the same problem as the island itself: it's not very lifelike. What types of knowledge should we be looking for? Why are they important? It offers a bulletin board of ideas, read in placid, monotone voices, a Pinterest approach to a theory of knowledge. ![]() It wants us to ask how we ought to situate our knowledge. A scientist here, a poet there, the Buddha up ahead. There are hidden videos and audio logs, each discussing some philosophical framework of the world in quotes and excerpts. The story, to the extent that it has one, is similarly hard to get a handle on. ![]() But The Witness offers no context within which to place its knowledge. The satisfaction of knowing, it suggests, is an end unto itself. Its best answer is the suggestion that you could do it all again if you wanted. The Witness challenges the very nature of reward structure in games. These beautiful byproducts are the best The Witness has to offer, and inevitably turn into a puzzle or a clue or are left by the wayside.Īnd what to do once the doors are unlocked? There's no answer to this question, and indeed Blow's magnum opus seems to hardly bother noticing you might even ask it. Riding on a boat, I saw the reflection of the mountain grow in the water. My favorite moments, the only ones I truly enjoyed, were the brief respites as I traveled from puzzle to puzzle.
0 Comments
Read More
Leave a Reply. |